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Alice Goes to Wonderland – Update v1.1.2

🔊 Audio & Volume Updates

  • Adjusted overall volume scaling

    • High-end volume levels reduced to prevent distortion and harsh peaks

    • Audio should now feel more balanced across all modes

  • Volume Memory Added

    • Game now saves last selected volume

    • Volume persists between power cycles and new games

  • Music Balancing Fix

    • Castle Mode and Mad Hatter timed modes no longer ramp up excessively

    • Music now stays at a controlled, consistent level throughout mode duration

 


 

🎬 Animations & Presentation

  • Fixed missing animation

    • “Where did that rabbit go?” animation now triggers correctly

  • Game Over Sequence

    • Improved timing and presentation of Game Over screen

  • Attract Mode Updates

    • General improvements to flow and consistency

    • Reduced awkward transitions / dead time

 


 

🎯 Core Gameplay Fixes & Adjustments

Spinner (Needs Focused Testing)

  • Added spinner sound effect for better feedback

 


 

Multiball Fixes

  • Countdown Multiball Issue Resolved

    • Fixed bug affecting multiball start timing and/or countdown behavior

 


 

Game Flow / Pacing

  • Adjusted time between balls

    • Faster transitions into next ball

    • Overall game pacing should feel smoother and less interrupted

 


 

👥 Multiplayer System Update

Multiplayer now operates using a ball-based round system

New Behavior:

  • Player turn does NOT immediately switch

  • Turn only switches when:

    • Player reaches 2 balls remaining, AND

    • Any awarded extra balls are fully used

Goal:

  • Prevents premature turn switching

  • Makes multiplayer feel more consistent and fair


     

🎁 Progression & Rewards

  • Extra Ball Awards Added

    • Granted upon completing:

      • Level 1

      • Level 2

 


 

🧮 Scoring System Updates

🍄 Mushroom Scoring (Reworked)

  • At 50 hits:

    • Award: 500,000 points + 5,000 per additional hit

  • At 100 hits:

    • Award: 1,000,000 points + 20,000 per additional hit

 


 

🥚 Easter Egg Systems

🏰 Castle Ramp Chain

  • Hit ramp 3 consecutive times to activate timed mode

  • Scoring behavior:

    • Starts at 5,000 points

    • Doubles with each successful ramp

    • Resets if:

      • Player misses

      • Any other switch is triggered

 


 

😺 Cat Ramp Chain

  • Base score: 25,000 points

  • Each clean ramp (no other switches hit):

    • Doubles score:

      • 25k → 50k → 100k → 200k → 400k → etc.

  • Resets on miss or interruption

 


 

🍪 Shrink / Grow Combo (Sequence Bonus)

  • Triggered by completing either sequence:

    • Cookie → Bottle

    • Bottle → Cookie

  • Reward: 250,000 points

 


 

🎯 Skill Shot Updates

Skill Shot 1

  • Up/Down lane shot 

  • Reward: 250,000 points

 


 

Skill Shot 2 (Multiball Launch)

  • Launch ball into multiball entry positions:

    • Position 1 → 50,000

    • Position 2 → 100,000

    • Position 3 → 250,000

 


 

Skill Shot 4 – Mad Hatter Combo

  • After completion:

    • Each hit of Mad Hatter table within 4 seconds:

      • Score doubles consecutively

  • Encourages fast, controlled follow-up shots

 

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