🔊 Audio & Volume Updates
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Adjusted overall volume scaling
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High-end volume levels reduced to prevent distortion and harsh peaks
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Audio should now feel more balanced across all modes
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Volume Memory Added
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Game now saves last selected volume
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Volume persists between power cycles and new games
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Music Balancing Fix
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Castle Mode and Mad Hatter timed modes no longer ramp up excessively
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Music now stays at a controlled, consistent level throughout mode duration
🎬 Animations & Presentation
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Fixed missing animation
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“Where did that rabbit go?” animation now triggers correctly
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Game Over Sequence
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Improved timing and presentation of Game Over screen
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Attract Mode Updates
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General improvements to flow and consistency
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Reduced awkward transitions / dead time
🎯 Core Gameplay Fixes & Adjustments
Spinner (Needs Focused Testing)
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Added spinner sound effect for better feedback
Multiball Fixes
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Countdown Multiball Issue Resolved
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Fixed bug affecting multiball start timing and/or countdown behavior
Game Flow / Pacing
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Adjusted time between balls
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Faster transitions into next ball
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Overall game pacing should feel smoother and less interrupted
👥 Multiplayer System Update
Multiplayer now operates using a ball-based round system
New Behavior:
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Player turn does NOT immediately switch
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Turn only switches when:
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Player reaches 2 balls remaining, AND
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Any awarded extra balls are fully used
Goal:
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Prevents premature turn switching
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Makes multiplayer feel more consistent and fair
🎁 Progression & Rewards
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Extra Ball Awards Added
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Granted upon completing:
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Level 1
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Level 2
🧮 Scoring System Updates
🍄 Mushroom Scoring (Reworked)
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At 50 hits:
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Award: 500,000 points + 5,000 per additional hit
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At 100 hits:
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Award: 1,000,000 points + 20,000 per additional hit
🥚 Easter Egg Systems
🏰 Castle Ramp Chain
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Hit ramp 3 consecutive times to activate timed mode
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Scoring behavior:
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Starts at 5,000 points
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Doubles with each successful ramp
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Resets if:
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Player misses
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Any other switch is triggered
😺 Cat Ramp Chain
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Base score: 25,000 points
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Each clean ramp (no other switches hit):
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Doubles score:
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25k → 50k → 100k → 200k → 400k → etc.
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Resets on miss or interruption
🍪 Shrink / Grow Combo (Sequence Bonus)
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Triggered by completing either sequence:
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Cookie → Bottle
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Bottle → Cookie
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Reward: 250,000 points
🎯 Skill Shot Updates
Skill Shot 1
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Up/Down lane shot
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Reward: 250,000 points
Skill Shot 2 (Multiball Launch)
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Launch ball into multiball entry positions:
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Position 1 → 50,000
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Position 2 → 100,000
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Position 3 → 250,000
Skill Shot 4 – Mad Hatter Combo
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After completion:
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Each hit of Mad Hatter table within 4 seconds:
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Score doubles consecutively
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Encourages fast, controlled follow-up shots






